tag:blogger.com,1999:blog-2620973967926891777.post168574347281866932..comments2024-02-15T18:42:14.278+11:00Comments on Minecraft EduElfie: Quest 3 Attempt 2EduElfiehttp://www.blogger.com/profile/13980519088982979763noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-2620973967926891777.post-48764275249454603232013-05-18T06:50:09.256+10:002013-05-18T06:50:09.256+10:00Hey Stephen, it's Eric. I loved your video int...Hey Stephen, it's Eric. I loved your video interview with Colin and Rob, and I am really liking the look of your Mathlandia. You have done some excellent work with incorporating quests and "RPG stuff" into mathematics. It's much easier to get Humanities stuff into it, so I'm more impressed by how you are able to do it for math, too. Keep it up!<br /><br />Also, I appreciated reading about your behavior challenges. It's something I haven't had to deal with too much, since most of the World of Humanities playing is done from home. But this coming week I'm going to have some of the first in-class playing we've ever done, as we are using the world to review for final exams. I think kicking or freezing is great. I have found it effective to keep things positive and humorous, so sometimes I will fly up into the air, and drop a student from the sky (with survival mode on) as kind of a joke punishment. Sometimes this is enough to get students back on track. It's also good to have some kind of worksheet or packet available so a student can be removed from the game completely and have to complete a packet. I don't like using written work as a "punishment", but it can be a good motivator of getting a student to want back into the game. EJWhttps://www.blogger.com/profile/10632759367337228531noreply@blogger.com