OK, I have been sitting on an update post for quite some time, but the time has come for me to finally let everyone know what has happened, is happening and why I appear to have dropped off the face of the Earth (again).
To put it simply, I have changed jobs, I am not currently a classroom teacher, at least not for the next 12 months or so at this stage. I now work with around 400 schools and it is my role to support them in their uptake of virtual learning. I have been in this role for about 10 weeks, am really enjoying it, miss the classroom a bit, but a change is as good as a holiday.
You would probably think that a role like this would give me great scope to get some awesome Minecraft projects up and running. Sadly, however, there are a couple of blockers to that at this current time. The first is that the role is tied quite tightly to video conferencing at this stage. Don't get me wrong, I am still hoping to get some Minecraft related projects up and running while in this role, I just need to get some other things going first.
The second, and perhaps the biggest blocker is software related. With Microsoft's continued persistence with the O365 accounts, Windows 10 and annual license fees, for what is currently a product I would not recommend for schools, I have no option for schools that do not already have MinecraftEdu to join in, which could be an equity issue that I would need to address. Not only that, my new work computer is still rocking Windows 7, which counts me out from even installing the software.
On the bright side of this particular coin, I know that Victoria was one of the biggest purchasers of MinecraftEdu in Australia (and the world) which means that there are heaps of licenses out there that could be used to collaborate on projects across the state, so stay tuned, I am not giving up, just taking my time to get it right!
In general Minecraft in education news, Microsoft is continuing to develop their version, with the upcoming release of the companion app in early November. It is called Classroom Mode and has some features that is getting MC:EE closer to the flexibility that MinecraftEdu provided educators in their classrooms, but they still have a fair journey ahead to catch up. I get the impression that the community in general is still shaking their head about the purchasing arrangements and I still live in hope that Microsoft will see that a 'game' is not something that a lot schools will pay $5 per head per year for students to use.
In my opinion one of the biggest reasons MinecraftEdu got such great traction in education was because of the pricing structure. A one off fee of <$500 to explore gaming in the classroom across an entire school of any number of students is something that many schools can afford without too many issues (or can fundraise for easily). What this one off cost got you was a great educational space in a classroom setting (Minecraft), as well as the great work that TeacherGaming did on making that space more flexible and easier to access by building many features into MinecraftEdu for teachers.
I still think Minecraft, as a base, is an awesome platform for learning, and it saddens me that many students may miss out on the opportunity to use it within their classrooms to learn because of the pricing structure when we know how powerful it can be for student learning. Will classrooms around the globe go back to being 'boring' with students disinterested in the learning because we are not meeting their learning needs or wants? I think Microsoft has dampened a brilliant opportunity to shake education away from the lecture, university style learning that has been the norm for countless years. I don't think they have killed it entirely, but I honestly believe they have slowed it.
OK, time to get off my high-horse, thanks for reading and feel free to leave a comment below.
To put it simply, I have changed jobs, I am not currently a classroom teacher, at least not for the next 12 months or so at this stage. I now work with around 400 schools and it is my role to support them in their uptake of virtual learning. I have been in this role for about 10 weeks, am really enjoying it, miss the classroom a bit, but a change is as good as a holiday.
You would probably think that a role like this would give me great scope to get some awesome Minecraft projects up and running. Sadly, however, there are a couple of blockers to that at this current time. The first is that the role is tied quite tightly to video conferencing at this stage. Don't get me wrong, I am still hoping to get some Minecraft related projects up and running while in this role, I just need to get some other things going first.
The second, and perhaps the biggest blocker is software related. With Microsoft's continued persistence with the O365 accounts, Windows 10 and annual license fees, for what is currently a product I would not recommend for schools, I have no option for schools that do not already have MinecraftEdu to join in, which could be an equity issue that I would need to address. Not only that, my new work computer is still rocking Windows 7, which counts me out from even installing the software.
On the bright side of this particular coin, I know that Victoria was one of the biggest purchasers of MinecraftEdu in Australia (and the world) which means that there are heaps of licenses out there that could be used to collaborate on projects across the state, so stay tuned, I am not giving up, just taking my time to get it right!
In general Minecraft in education news, Microsoft is continuing to develop their version, with the upcoming release of the companion app in early November. It is called Classroom Mode and has some features that is getting MC:EE closer to the flexibility that MinecraftEdu provided educators in their classrooms, but they still have a fair journey ahead to catch up. I get the impression that the community in general is still shaking their head about the purchasing arrangements and I still live in hope that Microsoft will see that a 'game' is not something that a lot schools will pay $5 per head per year for students to use.
In my opinion one of the biggest reasons MinecraftEdu got such great traction in education was because of the pricing structure. A one off fee of <$500 to explore gaming in the classroom across an entire school of any number of students is something that many schools can afford without too many issues (or can fundraise for easily). What this one off cost got you was a great educational space in a classroom setting (Minecraft), as well as the great work that TeacherGaming did on making that space more flexible and easier to access by building many features into MinecraftEdu for teachers.
I still think Minecraft, as a base, is an awesome platform for learning, and it saddens me that many students may miss out on the opportunity to use it within their classrooms to learn because of the pricing structure when we know how powerful it can be for student learning. Will classrooms around the globe go back to being 'boring' with students disinterested in the learning because we are not meeting their learning needs or wants? I think Microsoft has dampened a brilliant opportunity to shake education away from the lecture, university style learning that has been the norm for countless years. I don't think they have killed it entirely, but I honestly believe they have slowed it.
OK, time to get off my high-horse, thanks for reading and feel free to leave a comment below.