I have had another post brewing for a while now, and I had to put that on hold, because these last 4 (or 5 depending on your timezone) days something has happened that is well and truly worth sharing, discussing and I think, promoting.
It started with this tweet from Simon Baddely:
Now to the debrief, if you want to see the whole Twitter 'stream' you can do that by heading here: https://twitter.com/SimBadd64/status/1056111477818621953 and viewing the replies. I am going to pick out a few, and embed them in here and talk about the value of the tweet, in terms of the narrative being created around the lesson plan, but also about how this is a key step in supporting others to follow.
It started with this tweet from Simon Baddely:
Which of course he then replied to, stepping out each key point along the path of creating this resource. OK, so it took much longer than 12 hours, and more people than just Simon, but the end result got released just a couple of hours ago. If you don't want to read any more, at least head over to https://www.crosspond.net/projects and check out "Pumpkin Town" and then come back and see my interpretation of the Twitter feed, and how I think this may be one of the greatest ways of sharing the work we do when creating lessons, I don't just mean Minecraft lessons either, but lessons in general!OK. I have set aside today to design, build & publish a standards linked and outcomes centred resource for #ELA teachers using #MinecraftEdu. I will be Tweeting the whole process as I go on this thread. Feel free to post any ideas/feedback as we go. @CrossPondLtd @PlayCraftLearn— Simon Baddeley (@SimBadd64) October 27, 2018
Now to the debrief, if you want to see the whole Twitter 'stream' you can do that by heading here: https://twitter.com/SimBadd64/status/1056111477818621953 and viewing the replies. I am going to pick out a few, and embed them in here and talk about the value of the tweet, in terms of the narrative being created around the lesson plan, but also about how this is a key step in supporting others to follow.
These two tweets are key to setting the whole scene for the lesson. Starting with an idea, and then straight away going directly to outcomes sets the right stage for learning to be the focus of the world and lesson, rather than something 'tacked' on at the end of a pretty build.Students will:— Simon Baddeley (@SimBadd64) October 27, 2018
Interpret information presented in different formats
Make inferences based on contextual knowledge of other perspectives within the narrative
Compare & contrast different viewpoints & use them to inform a final deduction#MinecraftEDU @PlayCraftLearn @CrossPondLtd
Now we get into the nitty gritty of bringing a 'theoretical build' to life, in the quickest, easiest way possible. Creating that world, block by block would take months of work, Simon achieved it within minutes. The fact that Simon has shared the tools required at each step is so important in building the grounding for others to be able to do the same. It also sets Simon up as someone willing to share his knowledge, and if someone comes across this thread in 6 months time, and wants to know how he went from Tinkercad to MCEdit, clearly Simon knows how to do that, there is visual evidence right there, and since he has begun sharing, chances are he is going to respond to a query just as willingly. There is nothing more maddening then teachers having to re-invent the wheel, over and over again because the process hasn't been shared, or people don't know who to ask for help.Now into MCEdit to import the schematic and make it usable. I need to open it up and get inside to fit the next part of the build #MinecraftEdu @PlayCraftLearn @CrossPondLtd pic.twitter.com/5p34fNRhfW— Simon Baddeley (@SimBadd64) October 27, 2018
I have skipped quite a few tweets from Simon, and come back to the thread here, because I think it important to highlight that everything before now has been done 'outside' of Minecraft itself, using external tools. Minecraft, up to this point has been a 'testing' tool in terms of sizing and proportions. Not only that, he has shared the direct link to the village he used as the basis of the world. Given the limited nature of tweets, in terms of characters, I am glad that Simon took the time and made the effort to credit the person who made the build available.This is only the second time I have actually opened #Minecraft all day. Quick check to make sure the dimensions will work then on with the upper pumpkin. #MinecraftEDU @PlayCraftLearn @CrossPondLtd pic.twitter.com/vADxvvO4C8— Simon Baddeley (@SimBadd64) October 27, 2018
This is where I think things get awfully interesting. Simon has used his expertise to generate the base world, and hands it off to his colleague, Ben Spieldenner, to take up the next stage of creating this 'immersive experience'. Clearly in this partnership, each member knows their own expertise, is willing to share and support the other, but also knows when to back off and let someone else do the work in terms of expediting the end result. I think that is an important thing to reflect on, how often do we try to 'do everything for everyone' maybe not really recognising their own strengths, and allowing them to take ownership of their portion of a project. Thinking in terms of students here, how often do we as teachers, 'dictate' the lessons, disregarding student strengths and opinions in the effort to reach our 'assessment outcomes' rather than student 'learning outcomes.'Here is the thread to pick up where stage one finishes. @BenSpieldenner will be taking up the baton and adding custom NPCs next. Follow along here:https://t.co/cBYSHStV25— Simon Baddeley (@SimBadd64) October 27, 2018
Ben, as Simon did, takes the very important step of sharing where to get the resources to follow along. He cannot possibly list 'every step' in a tweet, but there is enough there to get someone started, and exploring at least. Again, Ben has set himself up as someone willing to share the exact process, so if others want to follow, they can either try using the information in the tweets, or by contacting Ben directly for support.I need only copy the resources I want to change (here it is the textures for certain entities), the manifest.json file, and the pack_icon.png...next the fun begins....creativity and editing. Keep in mind these are for a Halloween narrative. @PlayCraftLearn @CrossPondLtd pic.twitter.com/hgPjNxXQbU— Ben Spieldenner (@BenSpieldenner) October 27, 2018
Ben continues to share each step, the resources used, and even says in a 'sideways' thread that he will happily share his base template for others to use!Now to the customizing....my goal for this NPC is to make it a farmer. I am thinking overalls and such. #MinecraftEdu @PlayCraftLearn @CrossPondLtd pic.twitter.com/2W3Tc8mXjD— Ben Spieldenner (@BenSpieldenner) October 27, 2018
2 days later Ben comes back, and talks about how the narrative is built into the world, the sequence of events and the importance of the learning over the visuals. Both are important to an immersive experience, but immersion without learning is a waste of teachers, and more importantly students time.Before I finish customizing NPCs, I am going to start the narrative piece with NPCs. I need to figure out how many and which NPCs to customize. The narrative connection is what is most important...the NPC skins come second to the learning. @CrossPondLtd @PlayCraftLearn pic.twitter.com/WD3fHnrPbo— Ben Spieldenner (@BenSpieldenner) October 29, 2018
I am not skipping many of Ben's tweets, and that is no criticism of what Simon did, it is just this is where I think the importance of learning has been really captured. The outline showed was collaboratively created by both Ben and Simon, and the narrative it creates has been carefully designed to ensure that students have access to just enough information to make their inferences.Using @googledocs we planned each NPC before placing them in the world. Now we have to create NPC skins that will give more meaning to the narrative. @CrossPondLtd @PlayCraftLearn pic.twitter.com/eSbfwplBYc— Ben Spieldenner (@BenSpieldenner) October 29, 2018
Time, the ever present ruler of us all, prevented Ben from achieving all the the visual adjustments he wanted, but there are many other things that a supportive lesson for teachers of all ability levels needs. The world, and visuals are but a part of the package required for teachers to effectively run this in their own classrooms.Instead of 9 I opted for four skins (three below)...time constraints versus need drove me to shrink my vision. Now, we have to prep the world for export and include the resource pack. Then comes writing the lesson plan for teachers. @CrossPondLtd @PlayCraftLearn #MinecraftEdu pic.twitter.com/SwQ72xPahm— Ben Spieldenner (@BenSpieldenner) October 30, 2018
Now the madness truly ensues, the crazy guys gave me access to the world, to initiate the spawn location mechanics... Sound fancy? Well, in reality, if we want this map to be usable by teachers, we need to make it as supportive as possible, which means all the game settings dialed in automatically when a student joins the world.This allows me to see what block types, and how many of each are in the whole map. More importantly, what blocks AREN'T in the map already that I can use to help me trigger my command blocks without interfering 'later' in the narrative. @PlayCraftLearn #MinecraftEdu— Stephen Elford (@EduElfie) October 30, 2018
First issue with any 'student loaded' pre-created map with NPCs is WorldBuilder. If you load a world, you have WorldBuilder rights automatically, which means you can destroy NPCs with an accidental left click, and there is no easy way to get them back other than deleting the world and starting again, a massive time waster. So, first task is to remove WorldBuilder from anyone joining the world. What I really valued here was the ability to share, in context, exactly the commands, their purpose and I think that makes it easier for others to see, and use it themselves in future if they need to.Always test it works. Activate the command block with a redstone block, and go stand at the spawn location. We have success here! When I am 4 blocks above a brown concrete block, world builder ability is removed from me. No more accidentally breaking NPCs in @PlayCraftLearn pic.twitter.com/kg5UHVoNUK— Stephen Elford (@EduElfie) October 30, 2018
Next was to make sure students have the items they need to engage with and collect evidence from the narrative, and then take information out of the game for their writing piece. The camera, portfolio and book are all given automatically, making a teachers, and students for that matter, job much easier.Only a couple of things left. Make sure that players are in survival and then teleport them into the middle of "Pumpkin Town" (not the official name, just mine!!) Wondering whether I can teleport students as they take a 'leap of faith' I feel a need to explore, but gamemode 1st.— Stephen Elford (@EduElfie) October 30, 2018
I don't want to 'blow my own trumpet' here, but I had an inkling of an idea I wanted to try out, it would have been amazing, but upon reflection, it was just unsuited to the purpose here, and far too risky in terms of 'ruining' the experience for those coming in. So, back to the 'tried and true' rather than the innovative right now. I think highlighting the idea that 'shiny and new' isn't always the most appropriate aligns with the idea that we should be using the best tool for the job, not just the latest.Just because we can, doesn't mean we should! I am sure someone famous said that, and it really applies quite nicely here. The risk is too great, I am still going to see if I can do it, but wont be using it in this map. Sorry @CrossPondLtd you don't get this cool addition today!— Stephen Elford (@EduElfie) October 30, 2018
With my 'job' complete, I hand it back to Ben and Simon for their next steps. Again, using the expertise of those in the community is, I think, a key step to moving the whole community forward. I really appreciate Ben and Simon giving me the opportunity to not only help get the map ready, but engage in the 'live tweeting' of the progress along the way. It really made me think about what steps I was taking, and which are the key steps to share along the way to support others in their endeavours.It still isn't @CrossPondLtd pretty, but it is far less intrusive now. New players spawn at the start of the arrow, get /wb removed from them, set to survival, walking forward, they get given a camera, portfolio and book to record learning, at the point, they get tp'd to town. pic.twitter.com/b2oIjqxPnx— Stephen Elford (@EduElfie) October 30, 2018
I went to bed, and while I slept, Simon and Ben had been working madly to ensure the map worked as intended, threw it to another mentor, Trish Cloud, for their feedback and ideas about how to make the map better. Again, involving members of the community, gathering feedback, ideas and a different perspectives is something that I think makes this whole process shine!Finishing up the world! Over the last two hours @SimBadd64 and I have tossed the world back & forth both proofreading & testing. Thanks @trishcloud for ideas of fun surprises for kids in the world. @PlayCraftLearn @CrossPondLtd https://t.co/ZdqFS98v0h— Ben Spieldenner (@BenSpieldenner) October 30, 2018
The Mystery of Pumpkin Town is now live! @SimBadd64 and I have live tweeted the entire process and had a blast...thank you to @EduElfie @trishcloud for their help. Here it is...an inference lesson just in time for Halloween! @PlayCraftLearn #MinecraftEdu https://t.co/0tGXVAFW5d— Ben Spieldenner (@BenSpieldenner) October 30, 2018
And then, they released it. With a lesson plan, student resources, world download and assessment support. From an idea, to a fully supported lesson in 4 (or 5) days. Just in time for Halloween.The Mystery of Pumpkin Town is out now!! We've shared every stage of the production process and can finally bring this to you in time for Halloween. Learning the difficult skills of inference & deduction in #MinecraftEdu @CrossPondLtd @PlayCraftLearn https://t.co/vQN7kRJ92v pic.twitter.com/kSwC2WLM09— Simon Baddeley (@SimBadd64) October 30, 2018
After that, another mentor Ben Kelly picked it up, excitedly, after watching the whole thing unfold on twitter and recorded a short intro. This brings to light the idea that we are a big community, the fact that people were excited to see the process unfold on Twitter is great, amazing in fact. So, why do we not share our processes more often?AWESOME New #MinecraftEDU Resource from @BenSpieldenner @SimBadd64 of @CrossPondLtd and guest starring the abilities of @EduElfie too! The Mystery of Pumpkin Town is ready! Check out my fast intro video here. #Timely #EdTech @PlayCraftLearn @MicrosoftEduCA https://t.co/gTI7fWwbD8 pic.twitter.com/tIIqlejko6— Benjamin Kelly 🇨🇦 (@BBTNB) October 30, 2018
Well, the 2 or so hours I spent 'live' tweeting, in terms of Minecraft work, would have probably been about half that time if I hadn't been tweeting it. So an hours worth of work in Minecraft, and an hours worth of thinking and sharing on Twitter. Was it worth it? For me, in this case, yes, not a doubt in my mind. Will it always be worth it? I honestly don't know, I think this whole thing has highlighted some really good tools, thoughts, ideas and resources, but is it sustainable? It is certainly not an 'every day' activity that is for sure.
Well, thanks, as always for reading, I needed to get that off my brain, and now that is done, I will go back to writing my other post. If you have any comments or questions, please feel free to drop them in the comments below, or reach out to any of the mentors mentioned in this post on Twitter for their support if you want to access their expertise!
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